29 April 2017

Newton's Playground

Good day everyone, this past Friday I invited a couple of friends over for a game of Metaverse involving fleets from Babylon 5 and Battlestar Galactica. This mixing of two Newtonian universes provided for an entertaining game of relative mosquitoes versus giants. The scenario called for an Interstellar Alliance task force to take on a Battlestar and her escorts in the Kuiper belt of an unnamed star system. Simon chose to play with the BSG ships leaving the B5 ships with Kevin and I. Kevin ended up with the Earth Force assets and myself with the Minbari.


The Colonial fleet comprised the following:

1xValkyrie Class Light Battlestar (Dionysus)
     Loadout: 2xViper Mk VII Squadrons (No Ordinance), 2xViper Mk VII Squadrons (Anti-Fighter          Missiles), 2xRaptor Mk II Flights (Nuclear Anti-Ship Missiles)

1xApollo Class Heavy Gun Cruiser (Sovereign)

1xKopis Class Fast Destroyer (Basilisk)


The ISA fleet comprised the following:

1xWarlock Class Destroyer (EAS Foxfire)
     Loadout: 2xSA-32 Thunderbolt Squadrons (No Ordinance), 1xSA-32 Thunderbolt Squadron              (Anti-Fighter Missiles), 1xSA-32 Thunderbolt Squadron (Nuclear Torpedoes)

3xMarathon Class Cruisers (EAS Daedalus, Proteus, & Tempest)
     Loadout: 2xSA-32 Thunderbolt Squadrons (No Ordinance) each

2xNova Class Dreadnoughts Beta Model (EAS Leviathan & Maelstrom)
     Loadout: 4xSA-23N Aurora Squadrons (No Ordinance) each

6xCronos Class Attack Frigates (EAS Avenger, Colossus, Gorgon, Hannibal, Minotaur, &                        Thunderchild)

3xSharlin Class Warcruisers (Dogato, Ingata, & Takari)
     Loadout: 4xNial Squadrons each

6xWhitestar Class Gunships (WS 64, 11, 73, 28, 117, & 68)

The two fleet commanders started the game by opposed die rolling for deployment. When a player was forced to deploy a squadron onto the table they had the choice of leaving the squadron in reserve (outside the battlespace for BSG or in hyperspace for B5). The reserve squadrons could be brought anywhere onto the table as in a Strategic FTL Jump but had to wait a minimum number of turns equal to the charge times on their FTL drives.

As it happened the BSG fleet commander rolled poorly and ended up putting his entire fleet (all 3 ships) before a single B5 ship hit the table. This provided a certain tactical flexibility to the Earth Force General (overall command). Looking at his ships he quickly surmised that the Earth Force ships were not good candidates to leave in reserve as their jump drives required a long charge time. The Minbari assets, however, could charge their drives much faster. Yet, he did not want to forgo the naked firepower of the three warcruisers. Weighing his options the General opted to put the six whitestars into reserve, a seemingly wise move.

At one end of the battlespace the three Sharlin warcruisers faced off against the lonely Dionysus (Valkyrie Class Light Battlestar).

The entirety of the Earth Force ships were at the other end of the battlespace facing off against the Basilisk (Kopis Class Fast Destroyer) and the Sovereign (Apollo Class Heavy Gun Cruiser). This meant that, theoretically, the fighter compliment of the Earth Force ships would face no opposition from enemy Vipers as the destroyer and cruiser carried none.

The Dionysus (Valkyrie Class Light Battlestar) was quick to launch her alert Vipers and her Raptors into a strike mission aimed at the Sharlins. The Vipers were carrying Anti-Fighter missiles while the Raptors carried Nukes making for a deadly strike package.

The Minbari responded by dedicating half their Nial squadrons to intercept missions hoping to keep the Vipers and Raptors away from the warcruisers. The remaining Nials were still launching from their carriers.

1 1/2 light seconds away the Earth Force ships and the Colonial destroyer and cruiser began exchanging fire. Neutron Cannons, Heavy Particle Cannons, and Medium Railguns slammed home into the Basilisk (Kopis Class Fast Destroyer) screaming ahead of the Sovereign (Apollo Class Heavy Gun Cruiser) but to the disappointment of the Earth Force General, achieved little real effect. The batteries of the two Colonial ships responded with a hurricane of lead that while inaccurate beyond belief still managed to land a few hits. Unfortunately for the Earth Force ships every one of these batteries that scored a hit tore entire sections off the much smaller ships. Within the first few volleys the EAS Proteus (Marathon Class Cruiser) had her forward third crumpled like wet paper, disabling her deadly Neutron Cannons. Amidst this fire fight, a swarm of Aurora and Thunderbolt Starfuries launched towards the colossal Colonial ships.

While the energy weapons and railguns crossed the void both sides loosed volleys of missiles at each other. The Colonial missiles tubes only had one round each while the EAS Foxfire had magazines for her launchers. However, the Sovereign (Apollo Class Heavy Gun Cruiser) carried no less than 40 VLS missile tubes making for some impressive if short lived barrages.

As this exchange of death began in earnest, at the other end of the battlespace a more sedate combat was taking place. For the first few minutes the Dionysus (Valkyrie Class Light Battlestar) failed to land a single hit on the Ingata (Sharlin Class Warcruiser). Frustrated, the Colonial commander added the throw weight of his point defence hoping for a hit on the difficult to target Minbari. Finally a single battery found the mark, though it was only a PD battery and failed to achieve notable damage. Meanwhile the Neutron Lasers of the three Sharlins struck home causing no less than four criticals on the port flight pod and two on the engine section. These criticals would see the complete destruction of the port flight pod (including the port thrusters!) and the disabling of the STL drives of the battlestar. As if to add insult to injury the Minbari pulled back the Nial squadrons attempting to draw the attacking Vipers and Raptors into range of the Sharlin's Fusion Cannons.

What was already a vicious firefight on the other flank was quickly turning into an uncivilized melee. The two fleets had now closed the range such that the Earth Force ships could bring their shorter ranged weapons into the fray. The trading of shots brought about tremendous damage to both sides. In the ensuing firefight the EAS Maelstrom (Nova Class Dreadnought Beta Model) had her entire front torn apart followed by the EAS Daedalus (Marathon Class Cruiser) suffering the same fate. Moments later the main batteries of the Sovereign (Apollo Class Heavy Gun Cruiser) slammed into the bow of the EAS Foxfire (Warlock Class Destroyer), the flagship of the entire ISA fleet. These heavy penetrating railgun rounds tore two thirds of the way down the length of the ship rending holes big enough to fly starfuries through. Miraculously the Foxfire managed to maintain a semblance of structural integrity but lost her forward Heavy Particle Cannons and railguns to critical damage. In return the Earth Force fleet fired everything they had left at the Basilisk (Kopis Class Fast Destroyer). The weight of the incoming fire tore armour plate, structural members, and entire weapon batteries off the "little" destroyer.

Not finished with each other yet, the fighters and missiles of the two fleets found their targets. The EAS Maelstrom (Nova Class Dreadnought Beta Model) disintegrated under a barrage of GM-201 Missiles. The already damaged Basilisk (Kopis Class Fast Destroyer) was crippled through a combination of missiles and the entire starfury compliment of the Earth Force ships.

Sequential barrages of the Colonial GM-201 missiles hit the EAS Daedalus and Proteus (Marathon Class Cruiser) splitting them in half. Finally a salvo of GMN-568 "Ragnarok" nuclear missiles hit the hapless EAS Gorgon (Cronos Class Attack Frigate). All that remained was an expanding cloud of sub-atomic particles.


Paying little attention to the chaos that the Humans were in, the Minbari continued their pinpoint fire on the Dionysus (Valkyrie Class Light Battlestar). Neutron Lasers streaked across the armour of the battlestar knocking out secondary systems but failing to cripple the behemoth. As green beams of death lit up the vacuum, the Vipers and Raptors closed with their target. Softening up the Ingata (Sharlin Class Warcruiser), the Dionysus' batteries tore through the crystal structure of the ship paving the way for the fighters to land their ordinance.

With the Dionysus (Valkyrie Class Light Battlestar) unable to effectively maneuver thanks to her lack of port thrusters and STL drives, two groups of Nial fighters moved in for the kill. Whether their stealth fields would save them from the flak field was open to debate.

Now at knife fighting range, the Earth Force ships gave everything they had in an attempt to stop the Sovereign (Apollo Class Heavy Gun Cruiser). The remaining firepower at their disposal achieved little more than annoying the massive ship. In return the Sovereign fired all her batteries of heavy guns at the EAS Foxfire (Warlock Class Destroyer). The Foxfire had swung around, presenting her aft aspect to the ship in an attempt to put more metal in the line of fire. Round after round of starfighter size railgun shells penetrated the Foxfire coursing from one end of the ship to the other. With the volley complete the Foxfire's aft and forward sections were in shambles with her core not much better. However things were about to change...

As if hearing the cries of the Earth Force ships, the six Whitestars jumped in directly behind the Sovereign (Apollo Class Heavy Gun Cruiser) and opened up. Heavy Neutron Lasers and Molecular Pulsars surged into and through the engine section of the cruiser ripping it to shreds. Shocked at the devastation these little ships had just caused, the Colonial Commander then realized that all of this was in advance of a massive fighter strike by no less than 244 Starfuries vectoring in on the same location. Unleashing particle cannon fire on a huge scale, the Starfuries tore the rear of the Sovereign clear off and continued their barrage into the core of the ship. Eventually a shot from an Aurora Starfury struck the ship's Tylium fuel reserves. This lucky (or unlucky) hit set off an explosion that would stun a primitive astronomer in some thousand years time. In mere nanoseconds the fireball consumed the Sovereign and expanded outward. Caught in an explosion of their own making every single Starfury was vaporized. As the wave front continued on its way it reached out and touched the Basilisk (Kopis Class Fast Destroyer) crumpling the rear of the ship and destroying the last of its guns. Even the Whitestars weren't safe with one outright destroyed and two crippled. Stunned by this epic display of physics a series of morale checks were required to be made.

Both sides made morale checks on their remaining ships with modifiers for any sections destroyed, the loss of squadron commanders, and the loss of flagships. The total destroyed or routed on the ISA side amounted to the majority of the fleet with only a single Sharlin Class Warcruiser, one Whitestar Class Gunship, one Nova Class Dreadnought, one Marathon Class Cruiser, and one Cronos Class Attack Frigate alive and choosing to remain in the fight.

The Colonial fleet was down to a drifting and lifeless Kopis Class Fast Destroyer and a ballistic Valkyrie Class Light Battlestar. With the devastation the battle had wrought, both commanders surrendered the field to each other, incapable of pursuing the battle any further. A satisfying and cataclysmic end to a hard fought battle.

I would like to thank Simon and Kevin for a fantastic evening.

The rules we used can be found here: http://metaverse.battlespacepublishing.ca/

Our Facebook group can be found here: https://www.facebook.com/groups/battlespacepublishing.ca/

02 April 2017

Outer Rim Blues

Hello everyone and welcome to the outer rim, home of devious smugglers, vicious pirates, and lonesome Imperial patrols. This past Friday I invited my good friend Simon over for a game of Metaverse. We decided to pull out my newest Star Wars models and give them a good blooding. For the scenario I picked a lone Imperial heavy cruiser on patrol in the outer rim. Rebel Intelligence has identified this ship as a prime target due to its isolation and plan an attack. Simon chose to play the Rebels which left me the unenviable job of keeping the heavy cruiser alive.

The forces available were the following:


Imperial

HIMS Peremptory - Vindicator Class Heavy Cruiser Mk II
     4x TIE/Ln Squadrons
     1x TIE/In Squadron
     1x TIE/Sa Squadron (Proton Torpedoes)
     4x XG-1 Star Wing Flights (Proton Torpedoes & Concussion Missiles)


Rebel Alliance

ANS Paragon - Assault Cruiser

ANS Whisper - Quasar Fire Class Cruiser
     1x T-65 X-Wing Squadron (No Ordinance)
     1x BTL Y-Wing Squadron (Proton Torpedoes)
     1x RZ-1 A-Wing Squadron (Concussion Missiles)
     1x Z-95 Headhunter Squadron (No Ordinance)

ANS Freedom's Grasp - CC-7700/E Class Cruiser

4x CR90 Class Corvettes (ANS Beacon, Dodonna's Pride, Frazier, Quickdraw)

8x Hammerhead Corvettes (ANS Frenzy, Razor, Tranquility, Nightingale, Intervention, Actium, Emancipator, Rascal)

1x SF-01 B-Wing Squadron (Proton Torpedoes)


For the scenario objectives we decided that the obvious target for the Imperials was the CC-7700/E Cruiser. This budget interdictor was a strategic asset for the Rebel Alliance that any Imperial commander would receive a promotion for destroying. Conversely the Rebels had only one target in mind, the heavy cruiser. It was also possible for the Imperials to gain reinforcements throughout the game, something that I forced the Rebels to roll for as it seemed crueler that way.

As with any of my games we were not without the appropriate libations, in this case a 16 year old Scotch.

Sufficiently lubricated we began deploying our forces. I secretly recorded my starting position and then Simon deployed his forces on to the table. When he was done I placed my ship.

It was revealed that the HIMS Peremptory was in a standard orbit of a local gas giant.


The heart of the Rebel fleet was just over a light second away at the Peremptory's 8 o'clock.

At the Peremptory's 10 o'clock was a group of corvettes...

and on the other side of the planet were more corvettes and a squadron of hungry B-Wings.

This presented something of a tactical conundrum for the Imperial commander. With the Rebel capital ships nearly to his rear and himself in an orbital trajectory, simply turning to face them would be a fight against Newton himself. However swinging all the way around the planet would take time, letting the Rebels get organised. Analyzing the situation the Imperial commander chose what he thought was a clever solution. Still orbiting the gas giant the Peremptory began a slow climb from the depths of the gravity well into a higher orbit. This made it look as though he was going to swing out around the planet and engage the far off corvettes. Hoping for the right reaction he watched the Rebel response anxiously.

The corvette group on the far side of the planet turned to intercept the Peremptory should she orbit the planet. While unlikely to defeat the big ship themselves they could certainly distract her.

The Rebel capital ships fired their engines at full power hoping to come into range of the Imperial ship with its rear still facing them. With this the Imperial commander let slip a small grin, that is until Rebel fighters began to thunder forward. The Rebel fleet sent forth a strike mission containing a squadron of Y-Wings loaded with proton torpedoes escorted by an A-Wing squadron loaded with concussion missiles. Ahead of this group he sent an intercept mission of X-Wings to "plow the road".

As this orbital pursuit played itself out, everyone just out of range, an Imperial reinforcement arrived. The HIMS Helldiver (Arquitens Class Corvette) entered the far end of the table opposite the Rebel corvettes with an IPV-1 Patrol Corvette under tow. Far out of position, the corvettes fired their engines at maximum burn.

Looking at the Rebel capital ships maneuvering at full thrust the Imperial commander decided that it was time to enact his plan. Rather than continue around the gas giant, the HIMS Peremptory swung to port and broke out of orbit. With its own engines at full burn, the heavy cruiser managed to keep out of weapons range and continued to dump TIE fighters out of its hanger bay.

Continuing its hard turn to port, the HIMS Peremptory sent out an intercept mission containing a squadron of TIE Interceptors and a squadron of TIE Fighters. This mission was soon met by the Rebel intercept mission containing a squadron of X-Wings. The furball would remain entangled for some time.

As the HIMS Peremptory swung around to port the Rebel capital ships entered weapons range. With only its port weapons to bear, the heavy cruiser was at a firepower disadvantage against the ANS Paragon (Assault Cruiser). However, the Imperial commander knew that once he completed his turn the balance of power would swing back in his direction. Turbolasers, Ion Cannons, and Laser Cannons emitted their bolts of destruction between the cruisers, splashing shields but failing to do any hull damage on either side of the firefight. Amidst the Gigajoules the HIMS Peremptory sent out another intercept mission containing two squadrons of TIE Fighters towards the rebel strike mission and a strike mission containing the four flights of assault gunboats towards the Rebel corvettes.

With the turn now complete, the HIMS Peremptory was finally able to bear her full firepower against the ANS Paragon. Green death continued to cross the vacuum, shields flaring and nearly collapsing on the Rebel side. Meanwhile the X-Wings broke off after losing 7 of their 12 fighters, having killed  nearly all the TIE Interceptors. Desperate to chase them down, the remaining TIE Fighters came under laser cannon fire from the Rebel Corvettes. Having finished our two fingers of scotch each and two or three beers as chasers we decided to open up a bottle of wine, Gamay Noir, a specialty of Southern Ontario.

Sipping his wine, the Rebel commander decided that the B-Wings would be too late to the melee on the other side of the gas giant and turned the squadron against the incoming Imperial reinforcements. Certainly overkill to anyone counting.

Hoping that the assault cruiser could withstand the Imperials attempts to destroy her for a little while longer, the Rebel commander moved in his strike group against the Peremptory. Attempting to counter this move, the Imperial commander moved two squadrons of TIE Fighters to intercept the bombers leaving a single squadron of TIE Fighters on CAP as his only reserve. The decision making process here was taking longer than normal and we began to realize it. We had been doing more drinking than rolling dice.

Despite our inebriation we soldiered on. The two sides rapidly closed the distance and thereby increased the effectiveness of our weaponry. A large furball formed in the space between the capital ships as X-Wings, Y-Wings, A-Wings, and TIE Fighters mixed it up. Sneaking around the side a squadron of TIE Bombers moved in as a coup-de-grace on the ANS Paragon. Failing to destroy each other in that moment the two commanders realized that at their closing speed the two ships were going to scream right past each other, all according to plan so said the Imperial commander. This would place the Peremptory in firing position on the Rebel interdictor. Feeling the effects of the night on our thought process and seeing the Imperial commander's plan come to fruition we had to put the dice down for the night.

I had a good load of fun with this game proving that winning, losing, or even finishing the game are secondary to the company you play with. Having a 16 year old scotch to start the game doesn't hurt either. Next time Simon and I play I think we are going to put a little more emphasis on the game and less on the conversation, though it will be tough to do!

Thank you to Simon for coming over for a game and thanks to Jack for popping over, watching us play, drinking our alcohol, and giving critique whenever we didn't ask for it.

The rules we used can be found here: http://metaverse.battlespacepublishing.ca/

Our facebook group can be found here: https://www.facebook.com/groups/battlespacepublishing.ca/

28 March 2017

Hotlead Pt 3

For our second and last game of the day Adam and I were adventurous. We always put on a game of Metaverse at Hotlead but have generally avoided crossing universes due to the inherent complexity it involves. For this game we bucked the trend and put Star Trek, Star Wars, Babylon 5, and BSG on the table together and the objective was a space station from Warhammer 40K. Additionally we upped our normal player count from six to eight. This was a mighty beast to wrangle. Before we started playing we set up a bunch of models at one end of the table to attract players. I cannot attest enough how much this works, take note fellow game masters!

By far not all the models in our collections but enough for eye candy.

For the scenario each faction was split between two players who must work together. Each faction started in one of the four corners, their objective: the station in the middle of the table. At the end of each turn any faction with one or more ships (still alive) within 30cm of the station got a point. Considering that maximum weapons range is 100cm this meant that any ships gaining points would be in range of each other. At the end of the game the faction with the most points won, even if they were completely destroyed.

The forces the players used were the following:

Starfleet:
1x Steamrunner Class Light Cruiser
1x Challenger Class Light Cruiser
1x Springfield Class Frigate

Colonial Fleet:
1x Olympia Class Light Cruiser
1x Kopis Class Fast Destroyer
1x Lightray Class Missile Frigate
4x Viper Mk VII Squadrons
2x Raptor Mk II Flights - Nukes Loaded

Rebel Alliance:
1x Quasar Fire Class Light Carrier
4x CR90 Class Corvettes
3x X-Wing Flights
3x Y-Wing Flights - Proton Torpedoes Loaded
3x B-Wing Flights - Proton Torpedoes Loaded

Earth Force:
1x Warlock Class Destroyer
3x Omega Class Destroyers
3x Marathon Class Cruisers
A lot of Aurora and Thunderbolt Starfuries!

Opening moves saw Starfleet making a bee line for the Rebels.

The Rebels in turn moved their corvettes into a screening position, moving the carrier to the station.

At the other end, Earth Force and Colonial fleet began a long range firefight that Earth Force was winning.

Yet no matter how much fire they put out the "Big F&$kers" would not go down.

Starfleet decided they could not let the Rebel carrier accrue points that easily.

Closing the range the Colonials began to hurt the Earth Force ships.

A furious dogfight between Vipers, Raptors, and X-Wings erupted near the station. The Raptors did not survive.

The Rebel corvettes did their best to be the most evasive targets they could while the bombers moved in on the Starfleet ships.

As the range closed further a large group of Starfuries decided to brave the Colonial flak field.

At the midpoint of the game only the Rebels and the Colonials had a ship in range of the objective.

The Starfleet players contemplate how to deal with the jinky Rebel corvettes.

The great ClusterF*&k of the game erupted on the far side of the table. Missiles, lasers, fighters, railguns, and even a few opportunistic photon torpedoes crossed the void in a melee of destruction.

Trying its hardest not to be noticed the Rebel carrier continued to accrue points. Meanwhile the X-Wings and Vipers continue to hash out their differences.

Starfleet had by now mostly brushed aside the annoying corvettes but found that they were no closer to the objective.

The orgy of fire continued on the other side of the table with the players amazed at the destructive capabilities being tossed around.

One of the Colonial players records hit after hit as his ship sails through the maelstrom.

The Rebel bombers, with some losses, move in on the Challenger Class.

At the end of the chaos, Earth Force was decimated losing five of seven ships while the Colonials all had massive damage.

With the time limit for the game reached a tie was called between the Rebels and Colonials who had both racked up the same points with Earth force second and Starfleet a distant third.

This game was very tiring due to the inherent chaos of the scenario but frighteningly beautiful to watch. The Earth Force and Colonial players agreed that their melee was the most vicious battle they had every played in a game. The Rebel players were satisfied that their sneaky and evasive tactics had payed off. The Starfleet players had been so engrossed in their mission to kill the corvettes they forgot both the time limit and the scenario objectives.

I have to thank eight wonderful players who took to the scenario with gusto and learned the rules in short order. Many of them came up to me later and thanked me for the game, Dave even gave me a big bear hug in the middle of the hall, thanks buddy!

I think this game proved that I can run cross universe games at conventions, I just need to be ready for the chaos. See you next year!

Our facebook group can be found here: https://www.facebook.com/groups/battlespacepublishing.ca

The rules can be found here: http://metaverse.battlespacepublishing.ca/